Finally, the end. (46/46)
So this article ended up much longer than we initially expected. But we hope now you see why. The goal was to give you different perspectives and angles, sometimes sacrificing accuracy, sometimes sacrificing the engagement, but we truly believe that simple answers, packed into a couple of sentences aren't helpful for the developers. Pneumatix team, and I personally, are starving for deep, data-heavy, but perspective-driven discussion about game development. With Pneumatix, we are building a tool, not to sell truth with, but to have a convenient way to look at different games, from different angles and perspectives, share that with the community, discuss it with the community and improve together. We'd love to see this article becoming the start of insightful and accessible analytics, which inspire discussion and deep thinking. And who knows, with all the tools we will provide you, maybe you will prove Dissociated Feedback to be a misleading concept? We would love to participate. Thanks for reading! If you want to be a part, you can sign up for Pneumatix App for free, to get a Beta access to all of our features.
1/1