Rosy Conclusion (11/46)
But the problem goes even further. Old games were almost unplayable by modern standards (in their initial state). Lack of proper anti-aliasing makes the picture constantly ripple, controls are weird, wacky and sluggish, even mouse movement is odd. Yes, that was fixed over time with patches and now those games are in a completely different state, but hey, we are talking about "released games", right? And even though we just broke some part of the "perfectly optimized games in the past" myth, the problem still remains. Players remember old game releases as better looking, better performing, less buggy and more engaging. Mostly that is because of the rose-tinted glasses phenomenon, but surely that is not the only thing. One of the major things to consider is that lots of popular games are receiving constant updates and fixes. Look at Witcher 3. Apart from performance and usability fixes, they released Next-Gen update that brought the picture to somewhat modern standards. Also hardware keeps improving, so not a surprise to have an old game running perfectly fine on far superior hardware (even though none of those games, whose old versions I tested myself, actually worked well on my PC) You can try and download old versions of the popular games from torrents and see that yourself. And it goes back directly into distorting our feedback: The feedback we see from social media, playtesters and even from personal experience - is highly affected by memory distortions, and we want to consider that. Don't think that you are unique. This happens subconsciously and affects everybody, just in a different form. Considering that there is a new audience growing, we find ourselves in a situation where feedback is dissociated from the audience behavior because of a time gap because the idea of those games being "perfect" on release outlives older generation, and almost become a self-existing essence. But memory bias isn't the only factor distorting feedback, now we're gonna discuss economic reasoning.
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