Pricing (13/46)
Here are some price charts , showing how "average monthly" price and history-minimal price drops over time. Note that knowing about this "high-price bias", some developers tend to "increase average price" with predecessors, right before the release of a new title. They do it by reducing the discount on sales, or participating less. For non-developers, it's worth mentioning that developers somewhat learned to "mitigate the risks". Games are turning into services more and more, with battle passes, lootboxes, skins, DLCs, content updates and sometimes even physical products, like t-shirts and toys.
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